About

Hi, my name is Romano Corá. I’m a Game Artist based in London.

I’ve been in this industry since 2006, and I had the opportunity to contribute to the development of several titles from pre-production to release for Mobile, PC, and Consoles in small and big studios. 

During this time, working with many talented professionals, I was able to gain experience and improve my technical and artistic skills in 2D and 3D and to participate as Lead Artist, Team Manager and Art Director in some projects. Along the way, I also got involved in areas such as Game Design and UI/UX.

The main tools I use are 3DS Max, Maya, Blender, Photoshop, Zbrush, Substance Painter, Marmoset Toolbag, Unity 3D, and After Effects.

 

For more details, please visit my LinkedIn Profile,
or e-mail me at romanocora@gmail.com.


Released Games:

  • Deer Hunter Tournament (PC, 2008 - Atari)
    Role: Environment Art, Level Design.

  • Imagine: Party Planner (Nintendo DS, 2009 - Ubisoft)
    Role: Environment Art

  • Gone Amazon (Facebook, 2010 - Ubisoft)
    Role: Lead Artist

  • Friend Fighter (Windows Mobile, 2010 - Sulistas)
    Role: 3D Art, Concept Art

  • Pixel Shaper (Windows Mobile, 2012 - Rockhead Games)
    Role: 2D/Concept Art

  • Master of Words (iOS, Android, Windows, 2013 - Rockhead Games)
    Role: UI Art

  • Ronaldinho Super Dash (iOS, Android, 2014 - Rockhead Games)
    Role: All Character and Environment Art

  • Starlit Adventures (iOS, Android, 2015 - Rockhead Games)
    Role: Art Direction, All 3D Art, All Concept Art, Game Design, Level Design, UI Design, and UI Art.

  • Starlit Archery Club (iOS, Android, 2017 - Rockhead Games)
    Role: Art Direction, 3D Art, All Concept Art, Game Design, UI Design, and UI Art.

  • Shopkins Happy Places (iOS, Android, 2018 - Kuato Games)
    Role: 3D Character and Prop Art, Concept Art

  • Thunderbirds Are Go (iOS, Android, 2018 - Kuato Games)
    Role: 3D Art

  • Dig That Gold (iOS, Android, 2015 - Project M Studio)
    Role: Lead Artist, Directing, and managing schedule and process for the Art Team. 3D/2D Art, UI, UX, Rigging, Animation, Video Editing, Game Design