Deer Hunter Tournament
(PC)
My Role
For this game, I've done most of the Environment Art, including 3D models and textures, SpeedTree, and lighting for all sceneries, as well as Level Design for some locations and concept art for some assets.
Tools used:
3ds Max, Photoshop, Zbrush, and SpeedTree.
About the Project
Deer Hunter Tournament was the return of the biggest hunting game franchise at that time, presenting players with for the first time with built-in online hunting tournaments.
In the game, players could visit many locations across the world with varied fauna and flora, embarking on scouting missions to explore and learn about equipment and animal behaviour, compete online in multiplayer tournaments or enjoy solo hunts.
Developer: Southlogic Studios
Publisher: Atari
Platform: Xbox 360 (Unreleased), PC
Release Date: October 20th, 2008